![]() MemcardRex is a PSX Memory Card explorer/editor. What memory card formats are supported by memmemcardrex? HOT WHEELS TURBO RACING (Savestate needed to run the game in ePSXe v.1.7.0) – Savestates needed to run games in some emulators. – The Audio, CDrom, Gamepad & Video plugins. Not all of these memory cards are equal, and the ones you might thing work best don’t always do that. However, there are several ways to manage your memory card. Thankfully, the PCSX2 PlayStation 2 emulator comes with full memory-card support. Does the PCSX2 PlayStation 2 emulator have memory card support? Technically you could only store 120KB in the 15 available memory slots (8KB per save slot), but let’s stick with the advertised 1Mb of storage. The original PS1 memory card held 1Mb, or 128KB of data. I got to thinking how far storage has come since the PS1 days and did a little math. Select the PS1 memory card on the screen. Click the “Browser” button and then the “Memory Cards” tab. Reformatting for PS2 Take all memory cards and games out of the PS2 console. This means that the following is possible: Copying the contents of a memory card to your computer for backup purposes. The PSX to USB adapter offers functionality to read and write memory cards through a multitap. Double-click the “Memcards” folder if you want to view the files you have saved on the virtual memory card. Click “Computer,” then click “Local Disk (C:).” Scroll down and double-click “Program Files.” Double-click the “ePSXe” folder. How do I check my ePSXe memory card?Ĭlick the computer’s “Start” button. PS1 memory cards: 128 kilobytes PS2 memory cards: 8 megabytes. How much storage does a PS1 memory card have? Then open the emulator, and go to file-config-memcards and choose the directory of the converted game saves. How do I put save files on PSX emulator?įirst, after you have converted the game saves, put in anywhere you wanna (I suggest you to put it inside ePSXe folder). Select the Create New Internal Memory Card option. It should be indicated by a silhouette of a PlayStation DualShock 3 controller. How do you make a PS1 memory card?Ĭreate an Internal (Virtual) PSOne or PS2 Memory Card Exit any game or video you are playing and navigate to the Game menu on your XMB. This clears all information from the memory card. Select the formatting option in the “Memory Card” tab. Select “Memory Card” in the “Browser” menu that comes up on the screen by moving the cursor to the heading and pushing the “X” button on the controller. Turn on the PS1 console and the television. The following Memory Card formats are supported: ePSXe/PSEmu Pro Memory Card(*. Enter a name for the memory card and click on the “OK” button once you are finished to successfully create and name the emulated memory card. ![]() Locate the “Memory Cards” tab and click on it. Move your cursor down and select “Configuration” by clicking on it. Design: .How do you put a memory card in a PSX emulator?Ĭlick on “File” at the top of the emulator screen. For further infos, refer to the plugins readme. You can usually activate these with the 'Del' key. Most GPU plugins also are able to display the currently selected slot on their "on the fly" menues. 5 slots are available)į3 = Load the game from the selected slot ![]() Just use the following keys :į2 = Switch one slot higher (max. Of course you don't have to use ePSXe's menu all the time (see: The GUI ), ePSXe has some shortcuts which make it easier to manage your states. Advantages are obvious, as you can save before a difficult place so you won't have to replay lots of stuff just to get back to that point.Ī save state usually has a size between 1 and 3 MB (and that's already compressed!) depending on the stuff which has been in memory when you saved and, of course, the game itself. Starting with version 1.5.0, you'll need to run ePSXe using the -ssv0 option if you want ePSXe to create save states in the old format - otherwise you won't need this option.Ī save state is an exact copy of the memory ePSXe uses (and therefor the PSX would use), which allows you to save your exact position in the game - unlike memory cards, which only allow you to save when the programmers actually want you to. While an improovement has been made for version 1.4.0 (savestate pic support), the format didn't change. Starting with version 1.2.0, ePSXe has save state support.
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